Transformice:Mouse Techniques
(Redirected from Transformice:Mouse techniques)
Transformice is built for players of all skill levels, from experts to beginners, even those who are completely new to video games. But if you are looking to become a more skillful cheese hunter, you might learn from the inventive mice who created these classic techniques. (If you've played Transformice, you may have seen a few of these performed, already.)
- Wall Jump
Transformice:Wall jump
(Redirected from Transformice:Wall Jump)
Wall jumping or walljumping is an important but not necessary skill on Transformice; you can still get cheese and firsts without it, but they will just be more difficult to obtain, resulting in you relying on the shaman more often. Note that bootcamp maps are often impossible if you do not know how to wall jump or corner jump.
Note: Normal wall jumping does not work on standard (not modified in the map editor) ice or lava. A modified version can be used to wall jump on trampolineground, however, and jumping up steep ice often uses wall jumping type techniques. You need to learn this because it is often needed.
Contents
[hide]Instructions
Please note that when you hit the wall, you should not be holding down ↑.
| ←+↑+→ | and repeat really fast. |
| →+↑+← | and repeat really fast. |
| Run at the wall then very quickly jump (does not work if board, box, etc. is trapping you) |
You are making, in a way, a half-circle along it's side. The most important thing to wall jumping is to be falling when you make contact with the wall. A failed jump will cause you to slide down, from where it may be difficult to recover. Accurate pacing is vital; slow and steady wins the race.
Wall jumping is done by exploiting a glitch that gives mice their ability to jump back when they fall into a frictional wall. Mice use the jump immediately and make repeated half circles along the wall.
- Fall down and towards the wall. Your mouse should extend his or her forelegs as if about to run. Holding the arrow key while near the top of a longer wall will show the running animation. It's extremely important that your mouse be falling when coming into contact with the wall. Otherwise, the mouse will slide down and not receive her jump back.
- Tap away from the wall. It's important not to jump too far away from the wall.
- Jump.
- Repeat.
Chocolate Ground
Chocolate ground can be (and should be if you know how) wall jumped like normal ground. However, for those who don't know how to / are unable to wall jump, there's a modified wall jump, that only works on chocolate and other grounds with high friction, although it is not very efficient. While you run into a wall map of chocolate, hold down → or ←, and repeatedly press ↑. You should start scooting upward.
It is also possible to only press the → or ← when starting to fall down, so maximum jump height is achieved before gripping the wall.
Lava and Trampoline Jumping
These skills are mainly for bootcamp, and must be taken seriously. The ground must have a friction of 3 or higher in order to be jumped. For lava-jumping, you have to get as close as you can to the wall, close enough until you can run against it and it doesn't blast you away. Then you start jumping up it the same way you would chocolate ground. It's the same thing with the trampoline, although you can run at the trampoline, get launched back, jump, run at it again, get launched back, etc.
Problems
Walljumping can be difficult when not timed correctly; there are a variety of reasons why walljumping may fail:
- Holding the jump key (W or ↑). While mice will automatically jump when a movement key and the jump key is held, turning around and doing so will cancel out this effect.
- Not making contact with the wall. Do not be too quick: ensure you are touching the wall before you make your jump!
- Not falling down when making contact with the wall. Your mouse needs to be moving downwards by some amount before you can jump again. Try slowing down a bit, and watching your mouse's up/down position.
- Attempting to walljump a friction-less wall, like ice ground found in some maps.
If you have trouble with walljumping, try entering your own room and practicing. Also, Beware of walljumping while carrying cheese: cheese weighs you down and makes walljumping much more difficult.
Wall Jumping with cheese
Walljumping with cheese is often much more difficult than without cheese. Cheese weighs down your mouse and makes it impossible to turn around quickly after leaping away. While regular walljumping allows the left or right arrow key to be continuously held through the jump step, launching a mouse diagonally away, doing so with cheese makes your mouse unable to return to the wall soon enough afterward.
How it works
The reason wall jumping works is that game considers touching the wall while moving downward (i.e., negative y velocity, falling) equivalent to touching the ground, allowing you to jump again. It is generally considered a bug, but at the same time, a useful and unintended feature. One of the creators of the game have been seen to engage in wall jumping with commendable success.
Transformice:Corner jump
(Redirected from Transformice:Corner Jump)
A corner jump is the act of falling so that the corner of the mouse meets the corner of a block. A corner jump may refer to the act of launching off a corner, or the corner itself.
Even though it is simple, this mouse technique is not easy to do, and is considered as a racing map technique. It is vital to both racing and bootcamp, either to complete the map, move faster, or to use certain shortcuts.
A long jump lets you jump farther from the top of a ledge, allowing one to safely make longer jumps. To longjump, stand at the edge of a corner until your mouse stops moving. Then run and jump. The closer you are to the edge, the farther you'll go. This doesn't work as well with cheese.
Explanation
The reason this exploit works is because of how the game treat the corner of your mouse's "bounding box" while hitting the corner of an object. Unlike the sides of a block, the corner is neither horizontal nor vertical, it's diagonal. So when you hit your mouse's corner and a ground corner together, it simulates your mouse landing on a diagonal platform, which converts our vertical velocity to horizontal velocity.
The reason the corner of your mouse must hit the corner of the block is because your mouse hits the horizontal / vertical area of an object, it will only apply that property.
Instructions
- The higher you drop from, the further you will potentially go.
- You must hit the corner of the object with the bottom corner of your mouse (the corner in the opposite direction than you intend to go).
- While the corner of an object is easy to see, the "corner" of your mouse is not. However, if you draw a "circle" around your character, you should be able to see understand where it is.
Transformice:Spirit jump
Spirit jumping is a special combination of using spirits and jumping. While this is often done by a shaman (as they have full use of spirits), mice can do it as well with the aid of a shaman.
Technique
Spirit jumping is an easy combination of moves, but requires good timing.
- Summon a spirit underneath the target mouse, either your shaman or another mouse (you can use the hotkey 2).
- Jump.
- Immediately after jumping,, start summoning a spirit somewhere underneath where the mouse will be in the air when the spirit activates.
- Repeat steps 2 and 3.
It is also possible to to use the Anti-spirit for spirit jumping instead of the regular spirit.
With the Big Spirit skill, the spirit's area of effect will be larger, which means it will be easier to spirit jump.
Transformice:Balloon walk
(Redirected from Transformice:Balloon Walk)
Balloon walking is a technique used with balloons. It allows you to move whilst being attached to a balloon.
You can only move in one direction when balloon walking.
The balloon will still snap (unattach) if you move.
If you stop holding the key and start moving, the balloon will snap, so you cannot switch which direction you're moving in whilst balloon walking.
The balloon will still snap (unattach) if you move.
If you stop holding the key and start moving, the balloon will snap, so you cannot switch which direction you're moving in whilst balloon walking.
Steps
- Wait for the shaman to attach a balloon to you. (Or, if you're using this on yourself as a shaman, wait for the balloon to finish summoning.)
- When the shaman's almost done summoning the balloon, begin moving to the right or left.
- You are now balloon walking.
This may take multiple attempts, though it's easy to master.
Transformice:Turn-around
(Redirected from Transformice:Turn Around)
The turn-around is a common bootcamp obstacle, requiring an extention of airjumping and walljumping skills. It is the act of going under and around a floating wall in order to walljump on the other side of the wall. Platforms that require turn-arounds are commonly called underhangs or overhangs. These are often tipped with a block of chocolate to make the turn-around easier.
Turn-arounds are done by holding the arrow key towards the wall and slowly sliding down and off the wall. A timed airjump is done when sufficiently under the wall, launching the mouse diagonally up to the other side where they then hit the arrow key towards the wall, grabbing the other end of the wall, and allowing them their jump back.
To quicken their times, mice can often release the arrow key temporarily to fall sooner under the wall. Mice may also ignore the sliding portion of passing a turn-around and simply drop under the wall. This is dangerous and requires a thin turnaround with few other mice and little lag.
History
The turn-around was originally called the wall jump Shift. The first known video demonstrating the turn-around was posted by a user named Oaix, on August 31, 2010, 9 days after the map editor's release on V0.63, thus Oaix is credited for creating the turn-around.
Wall pegs (AKA overhangs)
Very commonly, walls have blocks in them that need to be jumped around and on top of, most commonly made of wood. Mice must walljump farther than they normally would from the wall so that they can turn-around and grab onto the peg. Wall pegs are often placed on the wall in a series and have many different variations. Most wall pegs are wooden; others are made of ice with pointed ends, while more are angled or made of chocolate.
Wall pegs are usually passed in a similar way.
- Walljump into the corner of the peg and wall. This often means purposefully falling slightly to time your jump so that you reach the corner at the height of your jump. Otherwise you may fall short, by a low jump or bouncing off the peg. Depending on the length of the peg, you are given some leeway as to how far into the corner you must be. A short 10px peg, for instance, barely requires that you be near the corner.
- Quickly fall away from the wall. Continuing to hold onto the wall for too long and your mouse will slide down, causing your jump into the peg to fall short.
- Jump to the level of the peg. This must be timed so you do not hit your head on the peg and bounce off, fall too far away from the wall and not be able to recover, or fall too far down to grab the peg.
- Turn back towards the wall and grab the peg. Remember, just like all walljumps, you must be falling when you hit the wall in order to get the running animation and reset your jump ability. This might mean that you release the key for a moment, allowing your mouse to begin falling before hitting the peg.
- Walljump the peg. One jump usually does it.
Advanced Turnarounds
Variations of the turnaround include those that must be done with cheese, without a choco-tip, or are simply very long. These are often much more difficult than a regular turn-around.
- A chocolate-less, or choco-less, turn-around, requires firstly that mice must both fall down and under the wall much more quickly, and that they must be falling when they hit the wall. With these, mice must jump sooner once under the wall, while avoiding hitting their head and bouncing off. The return to the other end is perhaps the most difficult part of the the chocolate-less underhang. Knowing that they've fallen lower on the wall than usual, mice tend to get back to the wall as soon as possible. This often means that they hit the wall early and not falling, and they then slide off when they attempt to walljump. A successful choco-less turnaround is often done precariously walljumping near the bottom corner of the wall.
- Doing a turnaround with cheese requires more precision due to the weight of the cheese giving your mouse more inertia and making it very difficult to turn back and hit the wall after jumping under. When sliding down, mice should periodically release the arrow key in order to slide down. Near the bottom, be set to hold it for longer so that you may fall under and jump diagonally to the other side, immediately hitting the arrow key towards the wall.
- Long turnarounds force you to do the jump under at a very precise moment. While regular turnarounds let you jump early in your fall, longer turnarounds force you to jump after fallen quite a way. If not timed correctly, mice may fall too far to reach it, or jump too soon and bounce off.
Transformice:Rushing
Rushing is the act of a mouse (a rusher) blindly trying to get cheese first, even at the expense of other mice, be it killing them in the process, or breaking the map for anyone lagging behind. While rushing can often result in at least one mouse getting in the hole (making sure someone gets a "first"), it often leaves a trail of dead / trapped mice behind.
Rushing may also result in everyone losing, even all the rushers. This can be due to too many mice rushing at once, rushers not coordinating enough, or rushers slowly dying at different obstacles, with none making past all of them.
Many maps are designed with rushers in mind, either promoting it and making way for them to flourish, or tricking rushers by adding traps in the map that are timed / placed in ways to only kill rushers.
See Also
Transformice:Lemming
A lemming, sometimes used interchangeably with a sheep or rusher, is a term referring to a mouse that follows or mimics the behavior of other mice, often leading to death. The term lemming is derived from the myth that lemmings, hamster-like rodents, commit mass suicide by jumping off cliffs.
Lemming mice will attempt dangerous jumps and wall jumps, often unsuccessfully and regardless of their ability, after seeing it done by another mouse.
The combined weight of lemming mice moving together often causes the fall of bridges and the overthrow of boxes. This can lead to the death or entrapment of mice, due to things like the Shaman jumping, and will quite often be followed by angry, insulting, or bemused comments. Often newer mice act as lemmings; it is rare that an experienced player will act as a lemming without a plan, such as landing on a post, and oftentimes will make use of lemming activity, such as waiting for them to fall before trying something.
Other times lemmings can cluster together and prevent other mice from moving into the cheese or the hole.
Some mice may troll in a lemming fashion, particularly common in the moving ice block level, where fallen mice may group together to tip the ice and prevent mice from reaching the hole after seeing someone else doing so.
In other cases, a lemming mouse may be occasionally useful since they converge in such a predictable manner that a Shaman may be able to use the expected combined force
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