Tuesday, May 23, 2017

shaman

Transformice:Shaman

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“Normal mode” redirects here. For the game mode in rooms, see Normal.
For the adventure, see Transformice:Shaman 2016.
For the minor game mode, see Transformice:Shaman room.
In the game of Transformice, the shaman is the magical mouse chosen to help the other mice retrieve the cheese.

About

Transformice Shaman by Ludolik (Transformice).png
Normal mode (Transformice).jpg
The shaman is chosen among a group of mice to guide the group in their quest for cheese. With magical powers given by the Goddess Elisah, the shaman summons items in the game world to help mice navigate the map and its dangers. The goal of the shaman is to successfully help mice bring cheese to the hole. Completing this goal grants the shaman experience points used to level up, in addition to displayable titles they can wear to show off their accomplishments. As a shaman levels up, additional skills become available which provide new options for solving the challenges presented to them.
While gathering cheese is the basic premise of the game, a shaman can use their powers in any way they wish. A shaman might choose to entertain other mice with fancy constructions or gags, or even to sabotage their efforts. Players take turns becoming the shaman: a new shaman is selected for each round of Transformice.

Becoming A Shaman

At the start of each round, the mouse with the highest room score is chosen to become the shaman. A mouse gains room score by bringing cheese to the hole, receiving points for each round they complete. More points are awarded to the mice who retrieve the cheese the quickest:
  • First place is awarded 16 points.
  • Second place is awarded 14 points.
  • Third place is awarded 12 points.
  • All other finishers are awarded 10 points.
Mice who die in a round, such as by falling off of the map, are awarded 1 point as a consolation prize. 
The longer a player participates in a room, the more likely that player will become the shaman.
After playing a round as the shaman, the player's score is reset to zero which moves them to the back of the line. Note that switching between rooms automatically resets a player's score to zero. Each round last for about two minutes. Rounds will end early if the shaman loses their life, or after most mice have retreived the cheese or fallen. 

Dual Shaman Maps

Some rounds have two shamans rather than one: the blue shaman and the pink shaman. In a dual shaman round, both shamans have the same magical abilities and may work together, against each other, or for their own amusement.
Some dual shaman maps have separate color-coded holes for each shaman. Bringing the cheese to a blue hole awards experience points to the blue shaman, while a pink hole awards experience points to the pink shaman. Alternatively, some maps have one or more holes that are not color coded which award both shamans for each and every mouse rescued.
Finally, note that both shamans' room scores are reset to zero after playing a dual shaman map.

No-Shaman Maps

Some maps have no shaman, challenging mice to retrieve the cheese without magical assistance. Note that in a no-shaman round, the next in line to become the shaman keeps their room score, in addition to any points gained by completing the round.

Training Mode

Any player can practice their shaman skills at any time by entering the Training room. In this room, the player is the only mouse and is always the shaman, except during no-shaman maps. In this mode, retrieving cheese as the shaman does not award experience points. (The player still gains experience points for completing no-shaman maps as a regular mouse, however.)

Summoning Items

Normal mode feather (Transformice).png
A shaman uses magic to guide other mice by summoning items. With a slew of item types available---including balloonscratesplanksrunes, and the shaman spirit---a shaman helps mice overcome obstacles like high walls, long gaps, and other hazards. The shaman can also attach items to each other, using anchors, to build bridges and contraptions that do more than what single items can do.
Certain shaman skills gained by leveling up grant exclusive items for summoning. Conversely, some maps grant temporary access to exclusive items, such as portals, which empower the shaman to solve that map's challenges in a special way.
More information about summoning can be found by checking out the item and skill pages, or by visiting the official tutorial for Transformice.

Lore

Shows how shaman feathers are attached
It has been stated by Melibellule - an admin of Atelier 801 - that it is canon that shamans feathers are not stuck in a shaman's hair, but that the feathers are attached to the neck with twine (see picture).<ref>http://meli-blog.tumblr.com/post/98885715395/this-has-been-driving-me-crazy-how-are-the-sham</ref> Note: A twine around the shaman’s neck is actually seen in-game.
Shamans were given their powers by the Goddess Shaman Elisah when she gave each of them a feather from her wings and a lock of her hair.<ref>http://meli-blog.tumblr.com/post/94158206120/question-im-setting-up-a-tfm-role-play-on-a</ref>

Controls

General mouse controls can be found at Controls; more information on anchors can be found at Nails.
KeyActionNotes
FShow IndicationWhen you are playing as a shaman, this will open up a widget at your cursor’s location, with options to choose from. Choosing an option will place a sign at that spot. Clicking off the widget will close it. Only one sign may be onscreen at any given time.
BGlobal Anchor
(Red Nail)
Redjoint (Transformice).png
The Global Anchor can only be used in the center of little and big planks and attaches directly to the map. The anchored plank can rotate, but otherwise will not move.
Can use in Normal mode.
CObject Anchor
(Yellow Nail)
Yellowjoint (Transformice).png
The Object Anchor, unlike the Global Anchor, has to be attached to another object on the map. The anchored object can not rotate, but its movement can be slightly affected.
Can use in Normal mode, Hard mode.
VHinge Anchor
(Green Nail)
Bluejoint (Transformice).png
The Hinge Anchor must be attached to another object and allows the object to swivel/rotate around the anchored point.
Can use in Normal mode, Hard mode, Divine mode.
NClockwise Motor Anchor
(Green Nail)
This Motor Anchor is similar to the Hinge Anchor, except it rotates in a clockwise direction.
JCounter-clockwise Motor Anchor
(Green Nail)
This Motor Anchor is similar to the Hinge Anchor, except it rotates in a counter-clockwise direction.
SpaceGhost ObjectWhen an object is selected to summon, this will ghost the item and allow mice to pass through it.
ZX, Mouse WheelRotates Object (15°)
Ctrl + Mouse WheelRotates object more precisely (2° instead of 15°).
Keys 1-9Hot keys for various shaman items. This depends on which modeyou are using.
 Shift + keys 0-9Hot keys for emotions

Spirit Jumping

Spirit jumping is a special combination of jumping while using spirits. While this is often done by a shaman (as they have full use of spirit), mice can do it as well with the aid of a shaman.
Use the hotkey 2 (or in some cases 4) with the process of W/.

Skills and Skill Trees

Megaphone.png Main page: Transformice:Skills
In addition to the controls and items available to all shamans, players choose skills as they level up. These skills are collected into five different categories of shaman powers, called skill trees, which are Spiritual GuideWind MasterMechanicianWildling and Physicist. As skills in a tree are unlocked, other more powerful skills in that tree become available. Players unlock skills by leveling up with experience points, gained by gathering cheese and by helping other mice gather cheese as the shaman.

Techniques

Shaman techniques can vary from creative solutions to brute force methods to a problem. There are also some hard mode techniques that are generally used by professional players.

Hard Mode and Divine Mode

A shaman’s default color marking is light turquoise. This can be changed if a mouse has unlocked Hard mode by having saved 1,000 mice. Mice who have unlocked Divine mode by saving 5,000 mice in regular mode and 2,000 mice in hard mode may also have permanent cosmetic wings, which are not to be confused with those from the Angel skill. After you unlock hard mode, you can change the shaman mode by clicking the feather that is on the right side of the actions bar.(be sure to refresh first).

Experience

You gain different amounts of experience points depending on which level you are and which mode you are using.
Level 1 - 30
Normal mode: 3 experience points per mouse saved
Hard mode and Divine mode: 5 experience points per mouse saved
Level 31 - 60
Normal mode: 5 experience points per mouse saved
Hard mode and Divine mode: 10 experience points per mouse saved
Level 61 and above
Normal mode: 10 experience points per mouse saved
Hard mode and Divine mode: 20 experience points per mouse saved

Trivia

Gallery

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