Tuesday, May 23, 2017

game modes

Transformice:Game mode

(Redirected from Transformice:Game modes)
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For shaman modes, see Transformice:Shaman modes.
Game modes can be found on the rooms screen (21x21px button next to main menu button), or can be entered by typing /room [name of game mode in lowercase]+[any content following it, often a number]. Examples: /room vanillaTwo/room vanilla1, 2, 3/roomvanillaAllFriendsGoHere
Room names are case sensitive, but the game mode can be upper or lower case. For example Vanillathe is different than vanillathe, but both send you to a vanilla room.

Game Modes

Minor Game Modes

Notes

  • There are some special rooms that don't have a game mode (or at least not by default):
    • Map 801 - While this room is accessed like any other room, it has special rules.
    • Tribe House - By default has no cheese and never ends, and is private for your tribe. Note that it can play maps and modules of your choosing by the use of the /np and /module chat commands respectively.
    • Totem and Map Editor - Both of these are special, private rooms that are only used for editing user-specific content.

Transformice:Normal

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Normal mode is the default mode. These rooms play maps created by players and administrators.
Normal
Normal (Transformice).jpg
Statistics
Release Date1 May 2010(V0)
Room NameUnknown [edit]
For the shaman mode, see Normal mode.
Normal, also known as Transformice, is a game mode.
Normal mode does not require a special room name.
Any room without a special room name is a normal room, e.g. /room 1/room abc, etc.
In normal rooms, vanilla and player-made maps play. The current map rotation is P0/P1 (normal/permanent), vanilla, P4 (shaman), P9 (miscellaneous), P5 (art), P0/P1 (normal/permanent), vanilla, P8 (dual shaman), P6 (mechanism, P7 (no shaman).

Trivia

  • Normal mode was the first mode to be added, although it originally played only vanilla maps until the Map Editor was added to the game.


Transformice:Vanilla

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Vanilla rooms consist of maps created by the administrators of the game. Most of them are easy for beginners to complete.
Vanilla
Vanilla (Transformice).jpg
Statistics
Release Date6 November 2010(V0.117)
Room Namevanilla

Vanilla as it looks like in the menu
Vanilla is a game mode added in V0.117, 6 November 2010. Vanilla rooms only consist of official vanilla maps originally created exclusively by the administrators, but in 2016, a map making contest was hosted which added the winning maps to Vanilla. Vanilla maps play both in vanilla rooms and normal rooms.

Room

In vanilla rooms, you can only play the official maps. As of V0.147, user-created maps were removed from vanilla
Vanilla rooms are defined the same way as bootcamp rooms. As long as "vanilla' is in the title of the room it will behave as a vanilla room. It is possible to put any character in the /room name, as long as vanilla is part of the text string, for it to be a vanilla room.
Pressing the "Vanilla" option in the menu takes you to room vanilla1 or vanilla2, in a similar fashion like logging in. If too many players are in vanilla1 or 2, new rooms with name vanilla3 and following names (vanillaX) will be created and mice put into these.

Transformice:Survivor

Warning: The shaman wants to eliminate all the mice! Be the last mouse standing to win.
Survivor
Survivor (Transformice).jpg
Statistics
Release Date21 June 2012(V1.46)<ref name="news">http://www.transformice.com/version-1-46-survivor/</ref><ref>http://atelier801.com/topic?f=5&t=22403</ref>
Room Namesurvivor

Survivor as it looks like in the menu
Cac8W (Transformice).png
Survivor is a game mode. Like the name implies, the objective of survivor is for the shaman to kill all the mice while the mice try to survive. Currently, new survivor maps are being accepted by the administrators.[confirm]
Survivor was originally a module run by Holz before becoming an official game mode in V1.46, 21 June 2012.

Gameplay

The shaman will attempt to kill the mice using their creativity, brutality, and skills and items available to them while the mice try to survive until the round ends.

Maps


Isolated

Map with cheese
Only survivor maps are played in survivor rooms, and most maps do not include cheese, and none include a Mouse Hole.
Usually, the maps are designed to fit the survivor theme. This includes grounds mice can wall jump on, bouncy cloud blocks for cannonballs, high areas reached only by jumping on cannons, etc..
In some maps, the shaman might be isolated from other mice, preventing "hugging" (mice sticking close to shaman, so the shaman has to endanger himself to kill the mice) and ease the task to kill all mice.
Vampire survivor maps will be played every 10 shaman survivor maps.
If there are at least 20 mice in a survivor room, there is a chance for a shaman survivor map to have 2 shamans.
Survivor maps always start with 90 seconds timer, bonus time from Spiritual Guide skill tree won't give any effect, and time left will be set to 20s if all vampire/the shaman dies, and time left is more than 20 seconds.

Mice

The mice's objective is to survive the round until the timer ends. Avoid objects summoned by the shaman that may kill you, and don't stay too close to the shaman to avoid meeping (see below).
Wall Jumping is mostly required, the mice can also use the cannon summoned by the shaman to reach higher place, which will increase the chance of survival.

Shaman

The shaman of a round is chosen from the highest score in the scoreboard. The main objective of the shaman is killing all other mice.
The main weapon of the shaman is cannonballs. The cannons are moved to the top of the summoning list, for convenience. The shaman can still build normally, like in normal rooms.
The ice cube is still available in the shaman inventory, although it is unusable. Portals are available, which might be used together with cannonballs for tricking mice. Skills that allow faster summoning, such as Reflex and Master Summoner, have no effect in survivor rooms.
Divine mode is disabled in survivor rooms due to its extremely high range. However, Hard mode and totems are available.

Meeping

The shamans have a power called meep, which is used by pressing Space. Using meep will repel the mice surrounding you, and the closer the mice, the stronger the effect.
Meep was originally designed for dealing with "huggers" (people who stick too closely to the shaman).

Using meep.
Meep has a cooldown time of approximately 8 seconds, the cooldown bar is only visible to the one with the ability, located on top of the mouse.
Meep is often frowned upon by some of the player-base, since it can be considered overpowered and "noob".

Rules

The mice should stay alive as long as possible until the timer ends, the shaman should kill the mice. It is impossible to get cheese and return to the hole, since maps don't have any mouse hole. Score gaining is different from normal rooms, explained below.
Most player usually voteban (/ban *username* chat command) mice who "hug" the shaman, and shamans that use totems that spam objects such as cannonballs and anvils.

Hugging

Hugging (not to be confused with the hug animation) is a technique used by some mice in order to survive. Mice stay extremely close to the shaman so that they cannot be cannoned without the shaman running the risk of killing themselves. Often, this can get you killed as well as the Shamans can still use the "meep" ability. This technique is frowned upon by many players and often results in vote-bans.

Totem Usage

Totems are commonly used in Survivor to make killing or blocking easier for Shamans. Blocking totems are used to put up a quick blockade. Blocking is used to prevent mice from being cannoned into hard to reach or higher areas of the map. The most often used totem is a cannon totem. It usually consists of multiple cannons used to kill a large number of mice at once. Cannon totems may also incorporate boxes to kill mice who are wall jumping. The totem isn't popular in the room and often results in insults being thrown at the shaman. If used effectively, cannon totems can kill most, if not all, the mice.

Totem for survivor.

God Totems

Some totems or builds like the anvil god, cannon orbit (a set of 4 or 5 cannons connected to a ball by C or v nails, then the ball has a rotating world nail in the center of it.) or most other gods will usually result in a vote-ban.It can also lead into computer crashes or lagging.

Score

In survivor rooms, the highest score on the scoreboard will be the shaman, but the scoring system is different:
  • Death: +1
  • Alive until time ends: +10

Vampire Survivor

A few times, Vampire Survivor maps will occur. In these types of maps, a random player is turned into a vampire. You can easily see who's the vampire by their different skin and their red nametags. If a vampire is on a mouse for a few seconds, that mouse turns into a vampire and have the ability to infect other mice that have not been turned into a vampire. If all vampire dies and time left is more than 20 seconds, the time left will be set to 20 seconds. Often, there is cheese spread around the map. This is there to trick you -- touching it will make you slower and easier to be caught by the Vampires!

Vampires.

Rewards

Survivor has badges as its main rewards, and 20 experience points every time you kill all the mice as a shaman, or survive as a mouse.
If the shaman is dead, you get no rewards for surviving as a mouse.

Badges

ImageObtainingRelease Date
Surv Badge 1 (Transformice).png
Play 1000 Rounds of SurvivorMarch 2015
Surv Badge 2 (Transformice).png
Be the Shaman 800 times.March 2015
Surv Badge 3 (Transformice).png
Kill 20000 MiceMarch 2015
Surv Badge 4 (Transformice).png
Survive 10000 RoundsMarch 2015

Cannonball Coins

Inventory 2260 (Transformice).jpg
After an update in 2016, it became possible to earn Cannonball Coins in survivor rooms to spend in a village room. Coins are earned for killing mice as shaman.
Von Drekkemouse
CostReward
100Inventory 2260 (Transformice).jpg« Shinobi »(401)
150Inventory 2260 (Transformice).jpgMacaron 23 (Transformice).png
200Inventory 2260 (Transformice).jpgBadge 153 (Transformice).png
Papaille
CostReward
50Inventory 2260 (Transformice).jpg50Inventory 800 (Transformice).jpg

Glitches

There are a number of glitches which an occur whilst playing in the room. The spirit glitch commonly occurs due to the increased use of spirit. Glitches which cause the shaman or mice to become invisible are also a regular occurrence. However, forcing one's self to become invisible is a ban-able offence.

Notes

  • Most of the maps on this room have symmetry and have high places which can be reached by getting hit by a cannonball.
  • 6 or more mice in a the survivor room is needed to gain progression to unlock the badges, as well as gaining experience points.


Transformice:Racing

In racing rooms you have to bring the cheese to the mouse hole as fast as possible. Each round lasts one minute instead of two.
Racing
Racing (Transformice).jpg
Statistics
Release Date15 January 2013(V1.60)<ref>http://www.transformice.com/version-1-60/</ref>
Room Nameracing

Racing as it looks like in the menu
Racing is a game mode. There are no shamans in racing maps.

Gameplay

Like the name implies, mice in the room race to be the quickest to finish the map. Only racing maps will be played in racing rooms, and mice must complete maps alone without the help of any shaman.
When you're the first one to enter the hole in racing rooms, your first stat increases like normal.
Unlike other game modes, racing rooms only have 1 minute time given instead of 2 minutes. Like normal, if there are less than three mice alive, the timer will automatically be set to 20 seconds if the timer is above 20 seconds.
Due to the fact there is no shaman, the players should be experienced before playing in racing rooms, since almost all racing maps require mouse techniques (wall jumpcorner jumpturn-around, etc.).

Scoring

A racing game consists of 10 rounds, where mice compete to get highest score. The room then will announce the name of the mouse with highest score at the end of round 10: "<Player Name> wins the game!"
Score calculations are as follows:
  • Death/Time-out: +0
  • Bringing cheese into hole: +1
  • First place: +3 Bonus
  • Second place: +2 Bonus
  • Third place: +1 Bonus

Rewards

Completing a map will increases the player's stats and shop cheese, and gives 20 experience points.

Badges

Racing also gives badges as reward.
ImageObtainingRelease Date
Racing Badge 1 (Transformice).png
Play 1500 Rounds of Racing.26 March 2015
Racing Badge 2 (Transformice).png
Complete 10000 Rounds of Racing.26 March 2015
Racing Badge 3 (Transformice).png
Get 1st, 2nd, or 3rd positions 10000 times.26 March 2015
Racing Badge 4 (Transformice).png
Obtain 10000 Firsts.26 March 2015

Flag Coins

Inventory 2254 (Transformice).jpg
After an update in 2016, it became possible to earn Flag Coins in racing rooms to spend in a village room. One coin is earned for every 5 rounds played. Flag coins were originally traded with the Indiana Mouse NPC, but was later changed to Buffy.
Buffy
CostRewardRelease
50Inventory 2254 (Transformice).jpg« Zeptowatt »(392)Racing 2016
150Inventory 2254 (Transformice).jpg« Piston »(398)Ninja 2016
150Inventory 2254 (Transformice).jpgMacaron 17 (Transformice).pngRacing 2016
200Inventory 2254 (Transformice).jpgBadge 147 (Transformice).pngRacing 2016
Papaille
CostReward
50Inventory 2254 (Transformice).jpg50Inventory 800 (Transformice).jpg

Notes

  • The mouse with the current high-score will have wings beside their nickname.

Racing room gallery



Transformice:Music

Share your favorite songs with your friends and enjoy playing Transformice to the beat of your most loved tunes!
Music
Music (Transformice).jpg
Statistics
Release Date17 May 2014
Room Namemusic
Music is a game mode. The objective of this mode is the same as the normal and vanilla game modes where you must bring the cheese to the hole, most of the time with the help of the shaman.


Gameplay

Video interface (Transformice).png
Music is similar to the normal game mode except players in that lobby can upload YouTube videos to a playlist and they play on the video screen decoration in the map. The music game mode plays its own unique maps made specifically for this game mode, similar to defilante's maps' similarity to racing maps.

Mechanics

When entering a room, in the top right corner there is a disc with a music note in front of it. Clicking it brings you to an interface that asks you to post your video in the text box.
Playlist (Transformice).png
Clicking Playlist shows all the videos suggested by others in that session. Using the /skip chat command allows you to vote for skipping the current video, and if 10[confirm] mice vote to skip the video, the video will skip.
All videos will either end when they are over or when five minutes has passed. If a video is longer than five minutes, it will end once five minutes has passed either way.
The video screen decoration has two sizes: small and large. These both display the video that is currently being played.
The video screen decoration is non-solid, so your player mouse cannot come into contact with it unless there is ground placed in its place in the map.
500 gathered cheese is required to submit a video, however it costs no cheese or fraises to submit a video.
If the player who submitted a video leaves the room it will stop playing.
Only one video submitted by one player can be in the playlist at a time. You can submit another video once it's done playing. You can't submit another video while your video is playing either.